Remember that thing I said I'd try to do by the Easter weekend?
Well this is that.
It's not exactly what I was going to do, but that doesn't matter any more. Now it's just a testament to my ability to animate characters. And pokemon.
There needs to be more overlap with the breathing motions. The body should go up first and then a few frames later the arms and lastly the head; as such the body then comes down first, the arms second and the head last. Also the arms should come in as he breathes in and go out as he breathes out. (the ears can follow this pattern too, being even a frame later than the head)
The tail also doesn't look right; I think it's just too stiff. I might believe it if the highlights on the tail moved so that I could see that it's changing angle.
explain what... the motion and shape tweens, action scripting, keyframes, layers, masking and different colouring techniques i have been learning for a while i should show you some of the stuff i have been doing you may be able to help me with my struggling action scripts. But i must say your movements a a little more fluid than mine is at the moment
Great movement.. lots of detail to the breathing ^^ i like the spikes and tail movement alot.. altho i don't get why the spikes are moving separately from his breathing O.o; crapload of tweens tho... xD